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Creating high-quality vegetation for games
Spans, C. (2025). Creating high-quality vegetation for games. x, 201. CRC: Boca Raton. ISBN 9781032785646.
Creating high-quality vegetation for games

Available in  Author 
    Waterbouwkundig Laboratorium: (Hydro-)Informatica (HYDR)INFO 0132 [413903]
Document type: Training material

Keywords
    Graphic design
    Recreation > Indoor recreation > Games > Indoor games > Computer games
    Vegetation
Author keywords
    Natural environments; 3D design

Author  Top 
  • Spans, C.

Abstract

    This is a start-to-finish guide on how to build high-quality vegetation for video games. This book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.

    Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, to setting up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.

    This book will be of interest to all beginner and aspiring environment and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.


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